Studies of Digital Media Culture #: Mental Health | Atmospheres | Video Games

New Directions in Game Research II

Studies of Digital Media Culture #: Mental Health | Atmospheres | Video Games
Jimena Aguilar Rodriguez, Federico Alvarez Igarzabal, Michael S Debus, Curtis L Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann
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NZ$ 94.99
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Paperback
h23 x 15mm - 262pg
15 Oct 2022 GE
International import eta 10-30 days
9783837662641
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Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.
Jimena Aguilar Rodriguez, International Film School, Cologne, Germany. Federico Alvarez Igarzabal, Institute for Border Areas of Psychology and Mental Health (IGPP) (Freiburg i. Br. ), Germany. Michael S Debus, IT University of Copenhagen, Denmark. Curtis L. Maughan, Vanderbilt University, USA. Su-Jin Song, Technical University of Cologne, Germany. Miruna Vozaru, IT University of Copenhagen, Denmark. Felix Zimmermann, University of Cologne, Germany.

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