Game Wizards

The Epic Battle for Dungeons & Dragons

Game Wizards
Jon Peterson
RRP:
NZ$ 52.99
Our Price:
NZ$ 43.72
Paperback
h229 x 152mm - 368pg
12 Oct 2021 US
International import eta 7-19 days
9780262542951
Out Of Stock
Currently no stock in-store, stock is sourced to your order
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game' s fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson' s first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson' s acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR' s reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax' s losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Jon Peterson, a leading expert on Dungeons & Dragons and role-playing games, is the author of Playing at the World, Dungeons and Dragons Art & Arcana (a Hugo Award finalist), the New York Times bestseller Hero' s Feast, and The Elusive Shift- How Role-Playing Games Forged Their Identity (MIT Press).

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