Handbook on Interactive Storytelling

Handbook on Interactive Storytelling

Jouni Smed, Tomi 'bgt' Suovuo, Natasha Skult, Petter Skult
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Games are no longer "just" entertainment or simply a leisure activity; multiple platforms that make games available at any moment of the day and connect the player to other players to become a part of a community play a big role in modern society. Interactive storytelling focuses on creating computer systems, where users experience a dramatically compelling narrative that responds to their actions. The objective of this book is to provide readers with a cohesive picture of the research currently being undertaken in interactive storytelling. In addition to the wealth of material, systematic structure, and extensive bibliography, each chapter provides a set of exercises ranging from implementational tasks to open research questions and starting points for further study. The book is also an inspiring source of information for game designers working in the game industry, focusing on the challenges in creating immersive narrative experiences for the player, irrespective of the technical aspects of game production. The case studies presented have been carefully selected with the aim of proposing specific design approaches where narrative is one of the main features of the gaming experience. Therefore, the book is also aimed at gaming industry- experts who wish to tackle the notion of interactive storytelling to its full potential.
Jouni Smed: Senior Lecturer and Adjunct Professor, Department of Future Technologies,University of Turku, Finland. Jouni Smed holds a PhD in Computer Science. For the past twenty years he has organized and taught game development on diverse topics ranging from game algorithms and networking in multiplayer games to game software construction, game design and interactive storytelling. Tomi "bgt" Suovuo: Doctoral Candidate and Teacher, Department of Future Technologies, University of Turku, Finland. Tomi is a Ph. D. student with a M. Sc. degree in Computer Science. He focuses on the virtual barrier in mediated interaction, particularly between multiple users, looking for thinner areas of the barrier in methods used in the digital game industry. Bgt has been teaching a course, Principles of Interaction Design for four years. Natasha Skult: Doctoral Candidate and Teacher, Department of Art History, University of Turku, and CEO & Creative Director, MiTale Oy (game development company, Finland). Natasha Trygg is an active member of the Finnish games industry as Chairwoman on IGDA Finland and Hive - Turku Game Hub, as well as board member of Neogames and Suomen Pelinkehittajat Ry. Alongside her work in industry, she teaches courses on game design and game (digital) art production. Petter Skult: Department of English Language and Literature, Abo Akademi University, and Lead Game Designer & Game Narrative Designer, MiTale Oy (as above). Petter Skult recently (2019) received his PhD in English language and literature from Abo Akademi University. In addition to his academic work, Petter works as a game designer and a game writer.